Full graphic upgrade from previous DAOC art standards. I worked on multiple variations for faces, hair styles and armor for humans and horses.
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Character Artist
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Modular, resource specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.
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Creation of modular, customizable human characters, armor and clothes. Most assets were made jointly with other artists. These few are examples of heads and armor sets I worked on myself.
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Creation of monsters of human and giant scale.
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Pipeline research and implementation for improved modularity and shading.