top of page

Full graphic upgrade from previous DAOC art standards. I worked on multiple variations for faces, hair styles and armor for humans and horses.

 

Character Artist

 

  • Modular, resource specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.

  • Creation of modular, customizable human characters, armor and clothes. Most assets were made jointly with other artists. These few are examples of heads and armor sets I worked on myself.

  • Creation of monsters of human and giant scale.

  • Pipeline research and implementation for improved modularity and shading.

 

Dark Age Of Camelot: Character Artist (PC, Mythic Entertainment. 2004)
bottom of page