Full graphic upgrade from previous DAOC art standards. I worked on multiple variations for faces, hair styles and armor for humans and horses.
Modular, resource specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.
Creation of modular, customizable human characters, armor and clothes. Most assets were made jointly with other artists. These few are examples of heads and armor sets I worked on myself.
Creation of monsters of human and giant scale.
Pipeline research and implementation for improved modularity and shading.