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Lord of the Rings Online: Character Artist / Environment Artist (PC, Turbine Entertainment 2003)

Various environmental biomes, points of interest, props and monsters.

3D Character and Environment Artist


  • Modular, budget specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.

  • Creation of modular, customizable human characters, armor and clothes.

  • Monsters of human and giant proportions.

  • Massive “point of interest” sculptures for environments.

  • Modular building parts for variable assembly layouts.

  • Creation of multiple biomes including trees, shrubs, stones, props, and ground textures in different seasons and level of destruction.

  • Dungeons props and traps.

  • Working closely with the tech artists to change the existing textures to new standards  as the engine requirements changed.

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