top of page
![](https://static.wixstatic.com/media/032c4d_7ca4ebfe921342c0a9422e8f867c6db1.jpg/v1/fill/w_1920,h_1592,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_7ca4ebfe921342c0a9422e8f867c6db1.jpg)
![banner_0037_Layer 5 copy 31.jpg](https://static.wixstatic.com/media/032c4d_ff13b45e004746a0b3ae38896b88d5ee.jpg/v1/fill/w_980,h_162,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_ff13b45e004746a0b3ae38896b88d5ee.jpg)
banner_0037_Layer 5 copy 31.jpg
![banner_0035_Layer 5 copy 30.jpg](https://static.wixstatic.com/media/032c4d_066c95393ceb457fb2895e8f104f50a2.jpg/v1/fill/w_980,h_162,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_066c95393ceb457fb2895e8f104f50a2.jpg)
banner_0035_Layer 5 copy 30.jpg
![](https://static.wixstatic.com/media/032c4d_87017bdabbc716ad85e3b25e7df79d40.jpg/v1/fill/w_980,h_552,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_87017bdabbc716ad85e3b25e7df79d40.jpg)
![banner_0037_Layer 5 copy 31.jpg](https://static.wixstatic.com/media/032c4d_ff13b45e004746a0b3ae38896b88d5ee.jpg/v1/fill/w_980,h_162,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_ff13b45e004746a0b3ae38896b88d5ee.jpg)
banner_0037_Layer 5 copy 31.jpg
1/59
![](https://static.wixstatic.com/media/032c4d_83abf64edcd54cc88580d73f9463bf60~mv2.png/v1/fill/w_249,h_186,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_83abf64edcd54cc88580d73f9463bf60~mv2.png)
![](https://static.wixstatic.com/media/032c4d_83abf64edcd54cc88580d73f9463bf60~mv2.png/v1/fill/w_249,h_186,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/032c4d_83abf64edcd54cc88580d73f9463bf60~mv2.png)
ARTURO PULECIO
Art Direction
2D-3D Art
Video Games
Marketing, VR
-
Art Direction, Pipeline Optimization, Training, Outsource Management, Team Cultivation.
-
Virtual Reality, Hands-on Concept art, Modeling, UV, Texturing, Normalmapping, PBR.
-
Maya, 3DMax, Zbrush, Photoshop, Substance, Illustrator, AfterEffects.
-
PC and Console engines: Gamebryo, CryEngine, Unreal Engine, Unity.
Lord of the Rings Online: Character Artist / Environment Artist (PC, Turbine Entertainment 2003)
Various environmental biomes, points of interest, props and monsters.
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() | ![]() |
3D Character and Environment Artist
-
Modular, budget specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.
-
Creation of modular, customizable human characters, armor and clothes.
-
Monsters of human and giant proportions.
-
Massive “point of interest” sculptures for environments.
-
Modular building parts for variable assembly layouts.
-
Creation of multiple biomes including trees, shrubs, stones, props, and ground textures in different seasons and level of destruction.
-
Dungeons props and traps.
-
Working closely with the tech artists to change the existing textures to new standards as the engine requirements changed.
bottom of page