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ARTURO PULECIO
Art Direction
2D-3D Art
Video Games
Marketing, VR
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Art Direction, Pipeline Optimization, Training, Outsource Management, Team Cultivation.
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Virtual Reality, Hands-on Concept art, Modeling, UV, Texturing, Normalmapping, PBR.
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Maya, 3DMax, Zbrush, Photoshop, Substance, Illustrator, AfterEffects.
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PC and Console engines: Gamebryo, CryEngine, Unreal Engine, Unity.
Various armor types, NPCs, and monsters for this futuristic MMORPG.
On this one, I contributed the helmet, and a repaint/ normalmap pass on the body. | ||
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On this one, I contributed the helmet, and a repaint/ normalmap pass on the body. | ||
On this one, I contributed the helmet, and a repaint/ normalmap pass on the body. |
Character Artist
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Modular, resource specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.
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Creation of modular, customizable human characters, armor and clothes.
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Creation of monsters of human and giant scale.
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Pipeline research and implementation for improved modularity and shading.
Imperator: Character Artist (PC, Mythic Entertainment. 2005)
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