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Various armor types, NPCs, and monsters for this futuristic MMORPG.

On this one, I contributed the helmet, and a repaint/ normalmap pass on the body.

On this one, I contributed the helmet, and a repaint/ normalmap pass on the body.

On this one, I contributed the helmet, and a repaint/ normalmap pass on the body.

Character Artist

 

  • Modular, resource specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.

  • Creation of modular, customizable human characters, armor and clothes.

  • Creation of monsters of human and giant scale.

  • Pipeline research and implementation for improved modularity and shading.

Imperator: Character Artist (PC, Mythic Entertainment. 2005)
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