Dungeons and Dragons Online: Character Artist / Environment Artist (PC, Turbine Entertainment 2003)

Various environmental textures, props, traps, dungeon mechanical pieces and skeletal warriors.

3D Character and Environment Artist

 

  • Modular, budget specific modeling, UVs, Texturing for an MMO with a strict PC compatibility standard.

  • Modular, customizable human characters, armor and clothes.

  • Monsters of human and giant scale.

  • Massive “point of interest” sculptures for environments.

  • Modular building parts for variable assembly layouts.

  • Multiple biomes including trees, shrubs, stones, props, and ground textures in different seasons and level of destruction.

  • Creation of dungeons props and traps.

  • Working closely with the tech artists to change the existing textures to new standards  as the engine requirements changed.

© 2013 Arturo Pulecio